justin paver

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20 February 2007

So after a long clanky and ugly image browsing experience, I now award you some cool style courtesy of LightBox - a free javascript for making images nice and whatnot. Kudos to Lokesh (the developer)!

As for my personal projects, well things have been going steadily but I am not ready to show the world the progress yet.


11 December 2006

After a long absence in news I am now announcing the release of Chickens Carnage source code to the public domain. Go grab it from the projects page :)


24 June 2006

So today I have uploaded the new site layout. It's taylored a bit more towards my projects/portfolio.


5 May 2006

This site will no longer be a news feed. It will contain information and news about my personal projects only

I have moved all 'blog-style' communications over to www.justinpaver.blogspot.com or you can just click on the BLOG link in the menu at any time!.



3 January 2006

Okay, I'm now allowed to say something about what's been happening at I-Imagine. We were informed at the end of November that there was the possibility of company wide retrenchments on the 31st of December. So, the entire development staff has just been laid off after working hard on Final Armada. The good news, however is that Final Armada has some very good prospects of being published and that I-Imagine may yet (and hopefully!) survive.

The whole retrenchment thing really is pretty sad. Publishers don't take South African developers very seriously and I-Imagine is certainly the victim of a poor industry publishing model. Many of the issues we have faced are not unique to I-Imagine - they are certainly world wide issues and have been the cause for much debate in the industry over the last several months. Greg Costikyan has been quite vocal on many of these points and there have been some interesting articles on Gamasutraregarding the industry "crisis" both in terms of game financing and distribution as well as creativity in the industry.

Even though we have released no games over the last 3 years that I have worked at I-Imagine, we developed several game prototype/demos that were regretably closed to public view. Fortunately, I-Imagine has been very generous and allowed us to use screenshots of projects that we have worked on as part of our portfolio. So, if you're interested, go check out some screenshots of the demos that I worked on here:

I'll really miss working with all of the guys at I-Imagine. I really learned a lot about game development every single day and have learned more about myself. It really is a growing experience working in the games industry.I-Imagine was the only registered console developer in Africa - which pretty much makes me the most expert PS2 programmer on the whole African continent, how many people can say that? ;)

In other news, having completed the first round of telephone interviews, I'm being flown over to California on 10th January for a round of on-site interviews with engineers at NVIDIA. I'll be interviewing for a position in their DirectX drivers team based in Santa Clara, California. I'm pretty nervous about interviewing with the world's most prolific graphics chip company but I am confident that I have the skills and passion that they need ;)



30 November 2005 - S.E.T.H Demo 03 uploaded

SETH is finally finished for Comp05. Lots of features didn't make it in, but overall it's a very playable game.

My highest score so far is 1,176,780 and I was finally beaten on level 28 of the game :)

If you're interested, you can go to the links section or download the demo here:


27 November 2005 - S.E.T.H Demo 02 uploaded

Another demo is up for seth.

If you're interested, you can go to the links section or download the demo here:


13 November 2005 - S.E.T.H Demo 01 uploaded

I have been working on a little game for the 'Comp 05' competition held on the NAG forums. The goal is to create a game during the month of November. This is my progress so far.

If you're interested, you can go to the links section or download the demo here:


1 November 2005 - end in sight?

I have been working at I-Imagine Interactive for close on 3 years now and have been involved in numerous projects to date. Unfortunately, all of them have been discontinued except for our current project: Final Armada. The good news is that it looks like we may be finished with Final Armada by the end of the year and I will have my first title of hopefully many titles behind my name shortly after that.I can't wait!



8 Sep 2005 - Chickens 3 Revisited

I've been working on converting my old DOS game, Chickens 3, to Win32. Considering the original source code dates back to 1999/2000, I've really been able to get some perspective into how much my code-style has changed since then. I'm really loathe to say that my code-style sucked back then. But, also, I'm really happy to say that I've improved tremendously and learned a lot since then.

The game is still software rendered to an offscreen memory area. I'm now using OpenGL to present the 'virtual screen' to the backbuffer rather than just mem-copying it to 0xA000:0000 I also now use FMOD for music and added proper frame-rate independent updating to the game as well as configurability via a .INI file.

If you're interested, you can download the demo here:


12 Aug 2005 - Hello World

Well. It's done. My new webpage design is up and a lot more simplified. I should be throwing a lot more stuff into my portfolio soon within the next couple of months. I've just got so much cool stuff that I want to show off.